AI Insights · Timothy · January 2022
Top 5 Boat Games Performance on Unified Platform in Central America for Q4 2021
Discover the performance trends of the top 5 boat games on a unified platform in Central America during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five boat games on a unified platform in Central America showcased varied performance trends. Here’s a closer look at their weekly downloads, revenue, and active users.
Battle Warship: Naval Empire from Magic Prime Group Limited experienced significant fluctuations in weekly revenue, peaking at around $25.4K in the week of November 29. Weekly downloads saw a notable drop from 1.4K at the end of September to around 421 in mid-December, before slightly recovering to 582 by the end of the quarter. Meanwhile, weekly active users showed a general decline from 7K to approximately 5.2K, with a slight uptick towards the end of December.
Battle of Warships: Naval Wars by Dumitru Muset maintained a relatively stable weekly revenue, averaging around $500, with a minor peak at $613 in the last week of December. Weekly downloads steadily increased, starting at 6.6K and reaching nearly 9.5K by the end of December. Active users remained consistent, hovering around 33K, with a slight increase to 36K in the final week of the quarter.
Battle Bay from Rovio Entertainment Oyj saw modest weekly revenue, fluctuating between $135 and $303, with a peak in the week of December 20. Downloads were low but saw a significant spike to 374 in mid-December. Active users showed a slight upward trend, increasing from 604 at the end of September to around 571 by the end of December.
Sea Port: Cargo Ships Harbor by Pixel Federation Games had relatively low weekly revenue, peaking at $167 in mid-October. Downloads were steady, with a significant increase from 429 at the end of September to 1.2K in the last week of December. Active users remained stable, averaging around 1.3K, with a noticeable rise to 2K in the final week of December.
Port City: Ship Simulator, also from Pixel Federation Games, saw minimal weekly revenue, peaking at $154 in the last week of December. Downloads started at 868 and dropped significantly to 26 by the end of November, before rebounding to 826 in the final week of December. Active users followed a similar trend, starting at 1.3K and dropping to 312 by early December, then rising again to 768 by the end of the quarter.
These insights, sourced from Sensor Tower, provide a comprehensive view of the performance of these top boat games in Central America. For more detailed analytics, visit Sensor Tower.